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AVA Box ESP Problem
#1
AVA Box ESP Problem
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#2
Sweet Nice Job, I starting to fall in love with all this shader sexiness going around. Downloading game now.
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#3
Is this code posted here the working one? Glad to see some more interest in the game, if you're downloading this game that is.
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#4
Quote: Originally Posted by fatboy88 createquery i just dont see where GG would detect creatquery but not dip since most hax use dip since creators generally tend to make wallhack :
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#5
so pDevice->GetVertexShaderConstantF can get the position matrix if getTransform returns the IdentityMatrix?
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#6
Quote: Originally Posted by DrewDrops so pDevice->GetVertexShaderConstantF can get the position matrix if getTransform returns the IdentityMatrix? Sorry but I'm an amateur at D3D, I'm not sure what you mean.
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#7
like if the game is'nt using SetTransform but use's this kind of transfrom effect->SetMatrix( "World" , &(matTrans)); then how do you get the effect in the DIP hook? in order to use effect->GetMatrix...."World"
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#8
Quote: Originally Posted by DrewDrops like if the game is'nt using SetTransform but use's this kind of transfrom effect->SetMatrix( "World" , &(matTrans)); then how do you get the effect in the DIP hook? in order to use effect->GetMatrix...."World" Look for the post by ntkid shader w2s. Even if it doesnt work say the game use to many in 1 register you can then at least with his code you can use ntkid source check shader name for the one you want. ID3DXConstantTable::GetConstantByName to get a handle would be a waste to me, when you can do the above ^^
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#9
i can only find this http:
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#10
Change it accordingly to YOUR game's projection and view matrix.
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